Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

EditorScript

Inherits: RefCounted < Object

Base script that can be used to add extension functions to the editor.

Description

Scripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running. This is useful for adding custom in-editor functionality to Redot. For more complex additions, consider using EditorPlugins instead.

If a script extending this class also has a global class name, it will be included in the editor's command palette.

Note: Extending scripts need to have tool mode enabled.

Example: Running the following script prints "Hello from the Redot Editor!":

@tool
extends EditorScript

func _run():
    print("Hello from the Redot Editor!")

Note: EditorScript is RefCounted, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.

Methods

void

_run() virtual required

void

add_root_node(node: Node)

EditorInterface

get_editor_interface() const

Node

get_scene() const


Method Descriptions

void _run() virtual required 🔗

This method is executed by the Editor when File > Run is used.


void add_root_node(node: Node) 🔗

Makes node root of the currently opened scene. Only works if the scene is empty. If the node is a scene instance, an inheriting scene will be created.


EditorInterface get_editor_interface() const 🔗

Deprecated: EditorInterface is a global singleton and can be accessed directly by its name.

Returns the EditorInterface singleton instance.


Node get_scene() const 🔗

Returns the edited (current) scene's root Node. Equivalent of EditorInterface.get_edited_scene_root().